A downloadable game for Windows


We are not afraid of the dark, we are afraid of what's in it...

Theme


Life after death isn't as pleasant as Skelly the skeleton came to realize after he found himself in a world covered in darkness.

Even though he does not fear the dark, something seems to be lurking within, waiting for him to let his guard down.


His only anchor in this dim and dangerous world, is a powerful beacon that provides light and keeps the evil surrounding him at distance.


Despite this safe space, the darkness tries to reclaim its lost ground by sending out its most menacing servants with the intend of destroying the beacon.


Use your fighting skills to survive the imminent danger, prevent the evil from spreading and bring light into this dim world to set an end to the era of darkness.


Summary


In Lumina's Last Stand, the player controls a skeleton character, waking up in a world of darkness with a single central beacon of light. The core gameplay involves surviving waves of enemies that try to destroy any light. Enemies emerge from ominous dark blobs that sit just outside the reach of the beacon’s light. By defeating enemies in each wave, players earn currency, which can be used at the beacon for three key purposes: expanding the light through torches, enhancing skills, and acquiring useful items.

The games unique challenge arises as the blobs multiply after each wave, spreading even more darkness and increasing enemy spawn rates. Players must strategically place torches to extend their safe zone and enable the destruction of these blobs, which can only be damaged if reached by torch light. As the game progresses, the balance between spreading light and containing the darkness becomes increasingly complex, requiring tactical planning and quick reactions.



How to play


Download

Download
Lumina's Last Stand.zip 50 MB
Download
Lumina's Last Stand - Game Design Document.docx.pdf 561 kB

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